
Using the scope on this weapon will shine a bright flashlight, revealing your position. Longshots do not collect ammo from ammunition boxes in the campaign. In Gears of War 3, when someone aims the Longshot at the player, light is emitted in the form of a glint as a warning to a potential target. While holding down the Left Trigger, you slightly move the sniper to the corner of the cover protecting your head and allowing you to snipe at the same time. The Longshot is also known for "corner shooting" where players for example pick up a sniper for the building and then they hide behind the pillars of the building but not taking cover on the cover. The Longshot will ignore these restricted angles and headshot someone deep in cover, as long as you can see their head. For example, a player in cover is sometimes immune from fire at certain angles even though you can clearly see them. The Longshot is the only weapon that can hit a target in cover when other weapons can't. Another disadvantage for players is the Longshot's length, as an observant player can see part of the rifle poking out of cover. The Host of a match can fire this weapon as they would in local single player though people connecting to this host will have to deal with latency. A disadvantage to the user of this weapon can be their online position in a match. Ī Gnasher Shotgun, Lancer, or Hammerburst best complements the Longshot to compensate for its shortcomings at close range. This can be just as helpful as killing the target yourself if it saves them from a shotgun rush. Even if you do not score headshots, direct body shots still deal support damage and can assist teammates fighting at close range. If your entire team has relocated, but you cannot see any enemies, consider relocating to stay with your team and avoid being cut-off from them. You can also bring up your Tac/Com to locate your teammates on the map. Occasionally make a 360 degree sweep of your surroundings to avoid being caught off guard by another player who is trying to flank you while you are scoped. Snipers are vulnerable to attacks from the side or behind because of their limited field of vision, especially while using the scope to zoom in on enemies. It may be a sign of good team structure if at least one teammate is wielding a sniper rifle. With the use of Active Reload, a single shot could down an enemy, though this was changed in Gears of War 2, in which it simply does more damage when landing a Headshot (useful for taking out some of the stronger enemies, i.e. Players wielding a Gnasher Shotgun perform similar tactics, thus giving a sniper a better chance to either "down" or kill them. The Longshot is also good against players using weapons like the Mortar and Hammer of Dawn, as the user has to stay still or move slower to use the weapon, making them susceptible to a headshot. It is particularly useful in taking out AI-controlled units, as they don't tend to move often, especially on lower difficulties. If opposing players are not careful, they could be killed instantly with a single headshot. Multiplayer Īmong the other weapons in multiplayer, this weapon is recommended for long range kills. In Gears of War 3's single-player Campaign mode, if one were to arm two Gears each with this weapon, along with any combination of the two aforementioned weapons the Retro Lancer, a Boomshot or Torque Bow, can simultaneously keep the target pinned down whilst the other person/people flank and provide an explosive surprise/ambush when the snipers are busy reloading.Ī Locust Sniper with the weapon. If you do manage to strike a Drone in the head, however, the round will cause the Drone's head to burst into pieces. With a well-placed headshot, the Longshot was capable of dispatching a variety of opponents easily even if a headshot was inconvenient or otherwise impossible at the time, it was still capable of inflicting critical damage to the target regardless of hit location. With its competent scope, long barrel, and precise but powerful ballistics, the Longshot shifted the rules of combat drastically, allowing a skilled sniper to remain uninjured or even unseen during firefights. With the Gnasher Shotgun and Lancer Assault Rifle providing closer ranged firepower, the Longshot allowed Gears to metaphorically "reach out and touch someone". The origins of the Longshot Sniper Rifle dated back to the Pendulum Wars, manufactured by the COG for its Gears to counter the UIR GZ18 Markza. " Look ma, no face." - Marcus Fenix, upon obtaining a headshot with the Longshot
